Ray Tracing-Capable GPU Installed Base Grows to Tens of Millions Historically, game engine integration represents a tipping point for technology and is followed by industry-wide adoption.” “The integration of real-time ray tracing by the two dominant game engines illustrates the game industry’s belief that real-time ray tracing is the future of gaming graphics. “In the near future, I believe every AAA title will incorporate real-time ray tracing,” said Jon Peddie, president of Jon Peddie Research. Real-time ray tracing support from other first-party AAA game engines includes DICE/EA’s Frostbite Engine, Remedy Entertainment’s Northlight Engine and engines from Crystal Dynamics, Kingsoft, Netease and others. Starting on April 4, Unity will offer optimized, production-focused, real-time ray tracing support with a custom experimental build available on GitHub to all users with full preview access in the 2019.03 Unity release. Unreal Engine 4.22 is available in preview now, with final release details expected in Epic’s GDC keynote on Wednesday. Two of the world’s most popular commercial game engines, Unreal Engine and Unity, have announced the imminent integration of ray tracing features, which game developers will use to add ray-traced effects that can run in real time on NVIDIA GeForce GPUs. It also makes the features available to all users of a game engine, which include engineers and programmers as well as content creators and artists. Integrating into game engines new features such as real-time ray tracing can accelerate the development process. Game engines are software development platforms that include all the core functionality developers need to create video games, from authoring and scripting to AI, physics and rendering. World’s Most Popular Game Engines Integrate Ray Tracing Support It all points to an exciting future for gamers.” “The breadth of industry adoption is remarkable -standard APIs, integration in major game engines, multiple AAA titles and support enabled in millions of hardware products. Today, real-time ray tracing is set to do the same thing - it represents the next landmark shift in game development,” said Matt Wuebbling, head of GeForce marketing at NVIDIA. “When programmable shaders were introduced more than 15 years ago, they changed gaming forever. New games and experiences that showcase real-time ray tracing such as Dragonhound, Quake II RTX and others.The introduction of NVIDIA GameWorks RTX™, a comprehensive set of tools and rendering techniques that help game developers add ray tracing to games.NVIDIA is adding ray tracing support to GeForce GTX GPUs (1), giving developers a massive installed base of tens of millions of gamers.Integration of real-time ray tracing into Unreal Engine and Unity, the world’s most popular commercial game engines.The announcements, which build on the central role Microsoft DirectX™ Ray Tracing (DXR) plays in the PC gaming ecosystem, include: Game Developers Conference-NVIDIA today announced several developments that reinforce NVIDIA® GeForce® GPUs as the core platform that allows game developers to add real-time ray tracing effects to games.
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